Since the announcement of the new Quick Play feature last week, we’ve seen a lot of discussion surrounding it, with some really useful feedback. It’s been great for us to have been able to hear from players of all sorts of different match preferences, and this has allowed us to evaluate what sort of impact the previously proposed version of Quick Play would have on the player base.
Originally Quick Play was going to replace co-op games, and the matchmaker would put a mix of players and AI on each team depending on how many users were online at the same time. For example, at times of low player numbers you would be put into a co-op game, but at peak times you may have found yourself in a PvP match. However, you guys have told us how important co-op matches are to your experience within Fractured Space, and we want to ensure you can play the game how you would like to play it. After reviewing your feedback, we have decided to change the way Quick Play will work.
Quick Play will now be exclusive to the co-op game mode, meaning there will be no PvP games within the mode. The matchmaker will look to see how many players within your skill level are online when you search, and determine how many (if any at all) A.I Captains to place on your team. At peak times, it is likely that you will have a full team of five players against a team of AI Captains, and at off peak times it will be more likely for you to have some of your team slots filled with AI Captains.
MMR in Quick Play will be a separate entity to the PvP MMR and will not be displayed anywhere in game. However players with an already high MMR in PvP will be given a higher MMR in Quick Play to avoid them being matched with new players. As we mentioned in the original post, we know that more experienced players use co-op mode for their own reasons, but as the previous co-op mode did not have MMR restrictions, this meant newer players were having a hard time as they would be teamed up with experienced players; making the AI Captain level too high for them to deal with. The new Quick Play feature will ensure newer players do not meet experienced players, so they can learn the game at their own pace.
Once we release the feature, we will be monitoring matchmaking times and match quality very closely; it is likely that we will be tuning the parameters for the first week or so to get the best experience for everyone.
As with all new features we will be looking to the community for feedback on how we can improve the overall experience of Quick Play in the future, so please let us know your thoughts on it when it is released.
To summarize, we have re-designed Quick Play so that it will not feature any PvP games.
Thank you to everyone for your feedback over the past week, it’s been extremely helpful for us to hear your opinions on the feature before it goes live.