On Thursday 17th May 2018, we held our weekly live Twitch stream over on our Twitch channel where your Community Managers, KP and Steggs were joined by Senior Designer Willus, to go through more new details about the upcoming Conquest Scenario ‘Discovery’ and took the time to answer some of your questions live on air. Check out the video below if you would like to see the full archive or keep scrolling to get a write up of the biggest new information and the questions you asked during the stream.
Please understand that though we are nearing the release date of Discovery, everything is still very much subject to change, so some things may change by the time Discovery is live for everyone to play.
If you would like to get a brief outline of what exactly Discovery is, check out last weeks article on the Basics of Discovery over here.
If you don’t have the time necessary to sit through the video above, here’s a brief outline of things discussed:
Gamma will be changing slightly from the usual Gamma you may be previously accustomed to. Yes, you will be still capturing it to gain a powerful advantage over the enemy team but Gamma III should (at the time of writing) change to create a shockwave effect which will damage the Enemy Team turrets at their Homebase, and this shockwave will “flip” the enemies closest Forward Stations on G3, allowing you to jump in to their Homebase without the need for the G3 Jump Buff while also allowing the enemy team time to react and have more of a chance to defend against a multitude of tactics. This is currently in testing still so we will keep you updated on its progress and if this changes.
In regards to the shockwave that will be occurring on all Gamma captures, this will deal 25% damage to the Turrets of the team who failed to capture Gamma successfully (turrets begin with 20K health, each shockwave deals 5K damage), this means a team will have to enter your Homebase sector to successfully attack the Core and win the game and that there will be some resistance from the turrets on a Gamma III push, with only four successful Gamma captures wiping them out the turrets completely for you.
Coming along with Discovery will be some changes to how Sectors are played compared against Standard Conquest.
These sectors will be noticeably bigger than Standard Conquest, and the mines within these sectors will behave differently to what you are used to. All mines will be Neutral at the beginning of the match, requiring quick thinking from your team in how you will tackle the situation. Do you send 2 ships in a lane while a smaller, support ship takes on the mining base close to your Forward Station? Or do you storm all three to the middle mine in hopes of securing it and picking up the rest as you go? The layout of their placement will be different as well, which you can see in the image below, in the tests we have conducted so far, there has been a very different change-up to how the laning phases have been currently playing out. We’ll be very interested to see what new “strats” and tactics you battle-hardened Captains will conjure up for Discovery.
You’ll notice once you are in these sectors as well, a lot more cover so you don’t have constant line of sight down the Sector Lanes.
Q: Will there be new lore tidbits coming out with the update?
A: With every update in the future we hope to be adding more lore relevant to that Scenario or new addition which will be fitting into a larger, overarching story.
Q: Will shields have an impact on protecting the Core?
A: They shouldn’t be able to, we’ll be keeping a close eye on certain abilities which might have a serious impact to how Discovery plays out.
Q: Which Manufacturer has created the Discovery stations?
A: The Gamma station is a Zarek made structure, in the sectors we have some new USR structures (previously only used in the Last Stand Hangar) in one of the lanes and new TDS based structures in the other Sector. These are purely for cover and don’t bring any new mechanics to Conquest.
Q: Will there be a new Ship in the the Discovery Update?
A: No. No new ships will be included in the Discovery Update. We’ll be sure to let you know when a new vessel will be joining Fractured Space.
Q: So with Discovery being more “friendly” to small ships, has that impacted the usefulness of large ones?
A: Having a Heavy in Gamma, no matter what the size of Gamma is, is always really useful. Our aim with Discovery isn’t to reduce the effectiveness of large ships to accommodate small ships but rather improve the experience for players flying Light ships without overly hampering the fun and experience for those in Heavy ships.
Q: Does the alien stuff hinted at in Discovery have anything to do with the alien manufacturer that was discussed in a stream a while ago?
A: You’ll have to keep an eye on future updates for more information.
Q: Does the AI handle Discovery better than regular CQ or about the same?
A: We are still working on the AI for Discovery, there’s new things to teach them which still need to be implemented so you’ll see more information on this around the launch of Discovery.
Q: Assuming you got in early to the enemy base, can you go straight for the Core?
A: Yes, you can. It won’t be easy though, you’ll likely have to face off against the Base defenses and some enemy Capital ships so it may be more beneficial to get some levels first and then take a stab at it with your team.
Q: How long have games been on average sounds like a long game mode?
Internal playtests have been from around 23-30 minutes, so not too dissimilar from Standard Conquest.
That’s it for this week, thanks to all who tuned in for the stream and we hope you are looking forward to the Discovery release, currently set for a 30th May update. Leave your comments below.