Matchmaking times have been one of the main topics of discussion for some time among the Fractured Space community. In the past, some players have had wait times of over 10 minutes to get into a game, and while this is getting better, it’s still far from perfect. We understand how frustrating it is when you want to play a match but have to wait a number of minutes before being able to play, and we’d like to thank the community for their patience with this.
We have had a team working on new ways to get the queue times to a minimum over the past few months, and with the next update we will be introducing a new, dynamic matchmaker codenamed “Quick Play”.
The Quick Play mode will take the place of the current co-op mode and will not only be able to get players into matches quickly, but also separate the more experienced players from the less experienced players. This will allow new players the chance to learn the game at their own pace, against AI and players of a similar skill level, while the more experienced players can go in to get their drop pods and play more skilled AI and players. All players will be able to earn experience, credits and drop pods from playing Quick Match games.
From the data we had seen previously, we knew that new players were getting into co-op games with experienced players who wanted to get their drop pods and finish the game quickly; this left newer players playing against higher level AI, and ultimately, having a negative experience. The dynamic matchmaker will separate the experienced players from the newer players, to give both parties an enjoyable playing experience with other players of their skill level.
When a player clicks “Quick Play” the game will check to see how many players are online and determine how many real players to search for before filling the rest of the game with AI captains. This will mean at off peak times, players using quick play are likely to find themselves in co-op games and at peak times there may be a mix of players and A.I in PvP.
MMR for Quick Play will be completely separate from the standard game mode and will not be displayed anywhere. Players with a high MMR in the current PvP mode however will automatically be given a high MMR rating for Quick Play to avoid a “breaking in period” where players of all skill levels can play each other.
The standard PvP game mode the players are used to will still remain in the game exactly as it is right now, so if a player only wants to play a competitive PvP match they will be able to queue up as normal.
We will be analysing the data closely with the release of Quick Play in order to get you the best playing experience possible. We look forward to hearing your feedback when the update comes out.”