In the next major game update for Fractured Space we are significantly changing the way in which Captains acquire new ships.
The shipyard tech tree is being scrapped in favour of a brand new system that does away with manufacturer XP and allows players to acquire the ships they want in the order they want them. This is in part to reduce the amount of time players feel they need to invest in the game in order to get the ships they want and equally to more clearly demonstrate our commitment to all ships being of equal value.
Following this change ships will be split into 5 groups as follows:
- Entry: Pioneer, Venturer, Sentinel
- Vintage: Brawler, Colossus, Displacer, Enforcer, Hunter, Protector, Reaper, Ghost, Watchman
- Classic: Destroyer, Disruptor, Equalizer, Infiltrator, Leviathan, Overseer, Raider, Ranger, Raven
- Production: Basilisk, Black Widow, Gladiator, Guardian, Interceptor, Paladin, Persecutor, Superlifter
- Prototype: TBC
The reason behind these groupings is straightforward.
Entry ships are all-round capable vessels highly suited to new players. They are ideal for new players who are still learning the fundamentals of the game, but have plenty of use for more experienced players.
Vintage ships represent a good way to get to grips with some of the more specialised ship classes in the game. Concepts ranging from healing to sniping are covered in this group.
Classics are well established ships that have been present in the game for some time so are more widely used among experienced players in the game.
Production were introduced more recently so may be less commonplace while the current Prototype is the latest ship to be added to ship options.
The top three groups (Prototype, Production and Classics) are not static in nature. [UPDATED – see below] Every fourth ship added to the game will replace the oldest Prototype which will move down into the Production group. At the same time, the oldest Production will move down to become a Classic.
We are committed to adding a new ship in every major update, so there will be a predictable rate at which ships move through the groups, and we’ll make it clear which ships are next in line for a change of group.
Since ships will move into lower groups over time, their cost will decrease over time. This allows players to decide for themselves whether they would rather pay more and receive their new ship immediately, or hold off and acquire it at a lower price later. Here is the pricing for each of the groups.
|Group||Credit Price||Platinum Price|
Please note that each ship can be purchased with either credits or Platinum.
As part of this change we are also simplifying the process of developing your ship ensuring that all ship loadout options have a flat cost of 46,200 credits or 84 Platinum.
The final move to remove confusion regarding this system is the removal of the concept of Premium Ships from the game. These will, instead now be referred to as Ultimate Skins and will be selectable in the same way as any other skin options you have for each ship. The only differences between a Premium Ship and Legendary Skin are:
- You will be able to use your Premium Ship with all loadout options available, the appearance and additional effects from using the skin are unchanged
- In place of the experience boosts, we will double the credits boosts when using those skins
These Ultimate Skins will be selectable through the Hangar – the Phantom Ghost displaying a “Phantom” logo, the Revenant Reaper displaying a “Revenant” logo and the Typhoon Displacer showing a “Typhoon” logo. At the present time the Azrael Reaper will use a default Titan Defense logo when being selected, however this will be upgraded in the future.
All the ships, skins and loadout options owned by players at the point of transition will be unaffected – what you have now you will keep.
Since we are changing the Shipyard Tech Tree significantly there is a knock-on effect to players that will involve compensation being delivered. As always, our goal here is to ensure that no player feels as though they have lost out in the transition between systems.The removal of manufacturer experience means that we will reimburse players for XP they have accrued to date with the following system:
- All manufacturer XP players have not spent will be turned into credits at a rate of 1:10 (1 XP = 10 credits)
- All XP boosters used or unused by the player will be refunded at a rate of 120 Platinum each
- All XP spent on unlocking ships that have not then been bought with credits or Platinum will be refunded and converted into credits as outlined above
- Any variance in cost between ships and loadout options purchased and their initial new cost will be refunded in the appropriate currency (credits or Platinum)
- Premium Ships will become Ultimate Skins. With the exception of the Revenant Reaper, all Premium ship owners will receive an additional 2,000 Platinum per ship at the time of conversion
We firmly believe that this new method of acquiring ships removes confusion surrounding the intended balance of each ship while giving players greater choice and control over the order of ships they unlock. Our initial expectation is that almost every player will be able to immediately unlock at least one new ship when the conversion happens.
Ahead of this change coming into place we have removed XP boosters from Drop Pods and replaced them with credit boosters.
We welcome your feedback and questions on the topic. These changes will be included in the next game update planned for July 2016.[UPDATED : The number of ships in the Prototype tier was changed in August 2016, and while this was announced through community channels this article still reflected the original intentions.]