Seraphine was injured massively in her early years when she worked on Jump Cores.
Over 40% of her body was destroyed and replaced by augmentations including much of her face – some of which has been replaced with mechanical augmentations.
Her injuries run the length of her body, creating the appearance of one half of a mechanical body, with the other retaining a biological human look. But since the human side can‘t keep up with the biomechanical – that side is held in exo-skeleton frames. The upshot is that the artificial side looks polished and clean, while the human side looks clumsy and clunky.
Since her injury, she has moved over to a Utility Officer position, servicing the complex systems that hamper enemy ships or enhance allies. For her, it feels like a demotion from the cutting edge, competitive work on Jump Cores.
She is calm and steady to work with but has a tendency toward introspection and self-doubt. These are not qualities that are deemed acceptable in her job and it’s only her track record that keeps her in work. Seraphine is only one mistake from losing everything.