Dice is a genius. Brilliant at mathematics, astronavigation, space/time combat tactics – she excelled in almost every class. But she is no quiet, reserved student: she is loud, brash and has a diminished sense of morality.
Her path to her role of Tactics Officer is filled with commendations, awards, broken records and enemies. For all her achievements and the awe she inspires in those around her, she makes more enemies than friends.
She could’ve ended up pushing the boundaries of jump physics or researching Ark’ain artifacts, but reached a critical mass of people that didn’t like her. Little by little her rise was slowed, stalled, and very quickly she found herself with nowhere to go. She ended up on a short-term contract working on tactics analysis and found herself in an environment where brash works – aboard a capital ship.
As a tactics officer, her department collates all the information coming in moment to moment. Data on the status of enemy ships, station control, weapons fire and the state of the ship is collected, then broken down in order for the deck officers to make the correct decisions.
On the display at her console, the universe around her flickers into life and she sees everything.